A quick demo of the upcoming Blender 2.8 modeling workflow, the render engine eevee, and some of the materials. Time codes are in the description, and the video is sped up 4x. You can download the early versions of Blender 2.8 from https://builder.blender.org/download/.
00:00 Final result of the experimentation.
0:09 Speed modeling some extra appliances.
1:51 and 4:03 Testing out some of the material settings for the exciting new render engine, such as using procedural textures for surface imperfections and the Principled BSDF.
2:37 Playing with the particle settings.
3:19 and 4:28 Experimenting with lighting, HDRIs, and the irradiance volume.
5:59 The final rendering.
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I plan to do a follow-up video explaining the new user interface, render settings, materials, and etc. in Blender 2.8. Let me know what you guys think!