Blender Developer Sneak Peek #7 — Particles, FPV Navigation & MCE


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In this episode: particle improvements by Lukas Tönne, movie clip editor coolness by Sergey Sharybin, Multi-editing of values & first person view navigation by Dalai Felinto,

Please comment and share those videos to make those features well known and like it if it is useful for you!

What’s it all about:
—————————
In this series I’ll present at least once a week new and (hopefully) useful features for all of you outside the Blender 3D development universe…

Greetings to all of you and thanks for all the nice comments!

We’re always keen on knowing what you think of those clips, so keep telling us!

Thomas Beck

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14 комментариев

  1. * Blender Developer Sneak Peak #7 — Particles, FPV, MCE & Multi Value Editing*

    Here we are again — a new episode is waiting for you! Share it!

    In this episode: particle improvements by Lukas Tönne, movie clip editor coolness by Sergey Sharybin, Multi-editing of values & first person view navigation by Dalai Felinto,

    Blender Developer Sneak Peek #7 — Particles, FPV Navigation & MCE

    Please comment and share those videos to make those features well known and like it if it is useful for you!

    What's it all about:
    —————————
    In this series I'll present at least once a week new and (hopefully) useful features for all of you outside the Blender 3D development universe…

    Greetings to all of you and thanks for all the nice comments!

    We're always keen on knowing what you think of those clips, so keep telling us!

    Thomas Beck

    #sneakpeak #b3d  

  2. Thank you for these sneak peeks. Coming from an actual dev and user they are all that such a thing should be, keeping us up to date on Blender development.

  3. I really liked the Developer Sneak Peek series, very good!

  4. Wait, so we can set blender to record all keyframes & record the camera movements from the new first person control? Are there crouch/jump buttons to fly higher/lower? If this is possible, it will be a killer feature.

  5. I love these, please carry on 🙂 How did you achieve the particle scale over life effect? Didnt know it was possible with our simulator.

  6. I'm thrilled, this introduced some really nice utility!

  7. Fresher improvements in new series 2.7x ………
    Most Awesome !!!

  8. I just wanted to drop a comment and remind you how appreciated these videos are! 🙂

    My favourite from this video is definately the FPV navigation. It just feels so natural. For the first time, it feels like I can actually walk around in my scene. Really being there!

    I just discovered you could set the speed using the scroll wheel. Perhaps holding control for slow speed, holding nothing for normal speeed, and holding shift for fast speed could be an idea? Just to keep the similarities between the first person games we are already used to. (But that would on the other hand be inconsistent with the number sliders in Blender, where shift is slow and ctrl is fast)

  9. Hey Thomas what mic or head set do you use? Your sound is perfect.

  10. I never use the fly navigation, but I expect to heavily use this new feature! And my love goes out to particle subframes with empties.

    You should make like a simple google poll or something for each video and get people to say which new feature they like the most, I'd be curious to see what other people are excited about as well

  11. Neat.

    It would be nice if fly navigation could be made to respond to game controller input. (Seems Blender can read joysticks, but it's currently limited to the game engine.) The WASD is nice, but analog inputs could offer even finer control. (I'd suggest allowing the user to configure the joystick or gamepad, along with using controller buttons to change controller input functions or perform certain actions.)

    And for another thing regarding particles, any chance there could be an option to spawn new particles and/or reset lifetime on collision? I could think of some uses for that. (And of course some way of limiting how many times it can do this, so simulations don't get too carried away.)

    Also I like how it's now possible to choose material for particles by name in the experimental builds (instead of needing extra material slots on the object which is assigned particles), but the last few Win32 builds I tried crashed when using hair mode for particles.

  12. i really like your videos but you speak way too slowly and you just take yourself too much time explaining something many times

  13. FPV is pretty amazing. Reminds me of GTK_Radiant or Hammer. good old days.

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